Subject: Alternative Future History for ESLF
From: "Peter L. Ward" <falcon@best.com>
Date: 5/9/1997, 9:33 PM
To: fanfic@fanfic.com

Well folks, sometime next week, I should be releasing the beta for
Exquisite Soldier Lovely Freesia, episode 1.  In the meantime, I'll be
releasing the background files I have for the series, establishing the
alternate timeline and history for it.  Tonight, I'll be uploading the
timeline itself, as well as background files for the Magical Girl Corps,
the myanarans, and the boomers.  Monday, I should be uploading
profiles and histories for the major characters.  These will be more
extensive than the ones that were posted when I began my Magical Girl
Fanfic Theater critiques a few months back.

In the meantime, enjoy, and let me know what you guys and gals think.
Since I'm still not quite up to taking the spam that the list is
well-known for putting out, feedback should be directed to my own e-mail
address.



Peter L. Ward

falcon@best.com




Timeline for Exquisite Soldier Lovely Freesia



???  - Era of the Silver Millennium; Earth and Moon ruled by

     Queen Serenity from her Moon Kingdom, aided by the Sailor

     Senshi.  Moon Kingdom brought down in struggle with Dark

     Kingdom forces led by Queen Beryl.



1990's - Sailor Senshi reincarnated and bring down the Dark

     Kingdom along with Queen Beryl and Queen Metallia.  Sailor

     Senshi earn some fame as they engage in other struggles

     against evil forces that arise from time to time.



2002 - United Nations dissolved in favor of the United Earth

     Federation (UEF), a true unified world government using the

     republic model.



2021 - The Rainbow Incident; Earth's teens follow a fad of

     coloring their hair in shades that do not occur naturally,

     such as blue, purple, green, pink, blonde (for some ethnic

     groups).  One line of dyes used for this, put out by Silver

     Millennium Cosmetics, ended up being defective in that it

     mutated the hair color genes of those who wore the dyes in

     question.  As a result, the hair colors became permanent

     while the descendants of those who used that particular

     brand of dyes wound up inheriting the hair colors derived

     from the dyes used.



2022 - In a stunning move, Nabicorp Communications was successful

     in a hostile takeover bid for Genom.  Rumors persist that

     this was due to the combination of blackmail regarding the

     untimely death of Dr. Katsuhito Stingray, the inventor of 

     the boomers, as well as the use of unknown persons with

     unconfirmed abilities.



2025 - The Second Great Kanto Quake; Tokyo leveled in a major

     quake.  Recovery aided by the help of Nabicorp's Genom

     subsidiary, the UEF and Nippon regional governments, and an

     underground organization run by the Sailor Senshi and one 

     calling herself Neo Queen Serenity.  Tokyo reborn as Hyper-

     Tokyo.



2028 - The Boomer Holocaust; When it becomes known to the 

	authorities that sexaroid boomers had potentially

	dangerous capabilities, they order them deactivated

	and destroyed.  Humans sympathetic to the boomers

	organize an underground railroad and manage to save

	about a third of the sexaroids from termination.  This

	operation expands to cover all boomer types, with the

	liberated cyberdroids being exposed to a virus that 

	removed all blocks to self-awareness



2029 - The Boomer Emancipation Act; Amid controversy, the UEF

     signed into the constitution an amendment declaring most

     boomers to be sentients and entitled to all rights as

     citizens of the UEF.  In return, the boomers agree to

     regulations designed to put them on equal footing with

     humans, such as limits on production and capabilities. 

     Eventually, boomers are accepted as equal members of Earth 

     society and not regarded as mere machines, servants, or

     tools.



2031 - The Loss of New York; Cultists in New York City revive

     Jadeite, a surviving general of the defunct Dark Kingdom. 

     Elevated to the status of Overlord, Jadeite organizes and

     carries out a plan to completely take over the city and

     rename it New Youma Citadel.  UEF military forces attempt a

     recapture of the city, but are repelled and only succeed in

     causing more damage to the city.  In an effort to end the

     bloodshed, the UEF strike a treaty with Jadeite and his

     government, despite heavy protests from Neo Queen Serenity

     and the Sailor Senshi.  NYC is ceded from the UEF and

     recognized as its own autonomous region, and UEF citizens 

     unwilling to live under Jadeite's rule are allowed to

     relocate.  Surprisingly few do so, and public opinion

     indicated a willingness to throw NYC to the wolves.



2032-2035 - Several covert operations are carried out by both the

     UEF and NYC against each other.  UEF is ineffective in their

     operations, while the NYC is barely contained by the Sailor

     Senshi and their underground organizations.



2036 - Many high-ranking officials in the UEF retire, are dis-

     missed, impeached, or otherwise purged as a result of the

     ineffective policies and decisions regarding the rise of

     Overlord Jadeite and NYC.  The new heads of the UEF decide

     to enter into discussions with Neo Queen Serenity and the

     Sailor Senshi regarding the situation with Overlord Jadeite.



2038 - UEF and the Sailor Senshi agree to form a new, semi-secret

     organization: the Magical Girl Corps.  The UEF, observing

     that the Sailor Senshi and other "magical girl" teams were

     far more effective in dealing with Youma than were the 

     military or civil defense programs, agreed to co-sponsor

     such an organization.  Hino Rei, a.k.a. Sailor Mars, is

     named as Supreme Commander of the MGC.  



     - Among the members of the founding team, the Starlight

     Rangers, are Hino Miyako (first cousin removed of Sailor

     Mars), Kadokawa Misa, Fujisaki Hikaru, Sakakibara Kimiko,

     Koyama Noriko, and Tokawa Junko, aided by an intelligent 

     penguin named "Penko".



2039-2046 - The Starlight Rangers, along with other MGC teams

     formed during the years, are successful in containing the

     dark forces of NYC.  As a result, Overlord Jadeite is

     deposed and killed in 2045.  Merkur, one of the rebel

     generals, replaces him after the coup.



2047-present - Overlord Merkur reverses Jadeite's policy of

     covert operations against the UEF and makes an outward show

     of cooperation.  However, he secretly encourages the youma

     and humans under his rule to operate on a freelance or 

     mercenary basis, thus allowing them to cause trouble all

     around.  The UEF and MGC become aware of this tactic but are

     unable to do anything about it except to deal with incidents

     as they arise.



2050 - The Shooting Star Incident; UEF solar system patrols

     detect an unidentified object on an approach vector to

     Earth.  Initially believing it to be a stray asteroid 

     or other body, the UEF military elect to intercept it with

     missiles to avoid a collision.  However, most of the mis-

     siles are destroyed as they close in on the object, reveal-

     ing it to be a ship of some sort.  One missile gets close

     enough to cause damage upon detonation.  Further course

     computations reveal that the ship will crash into HyperTokyo

     unless stopped.  Furious at the military's bungling of the

     case, the UEF turns the matter over to the MGC, allowing

     them access to whatever resources they may need.



     - The Starlight Rangers are called upon to intercept and

     board the ship.  It turns out the ship was a colonial one

     sent by the myanarans, a race of feline humanoids that was

     under the belief that Earth was uninhabited based on mil-

     lennia-old reports.  It also turns out that the ship's

     maneuvering systems were damaged by the missile attack,

     locking it on its disastrous course.  



     - Team leader Hino Miyako elects to remain on board the ship

     while the other Rangers return to Earth and join the other

     members of the MGC focus their energies on her in an attempt

     to safely divert the colony ship so that it would crash-land

     safely.  Lt. Toriyama Katsuhito, a liaison with the UEF

     space agency, remains with Miyako on board.  The operation

     is a success, with the ship being diverted into Tokyo Bay

     rather than crashing into HyperTokyo proper.  Rescue crews

     succeed in keeping the casualties down to a minimum. 

     However, the myanarans on board are now stranded on Earth,

     and Miyako winds up losing her powers due to the incredible

     amounts of energy that coursed through her.  Miyako steps

     down as an active member of the MGC.



2051 - The UEF amends the constitution to allow the myanarans

     citizenship in the UEF, which they accept.  Both terrans

     (which include humans and boomers) and myanarans drop any

     grudges, recognizing the Shooting Star Incident to be a

     series of errors that was kept from becoming a disaster.  To

     this day, the vast majority of myanarans still reside in

     HyperTokyo and are very cooperative in aiding the recovery

     of technology from the shipwreck in the bay.



     - Former Starlight Ranger leader Hino Miyako weds Lt. Cmdr.

     Toriyama Katsuhito and takes over the duties of priestess at

     the shrine run by the Hino family.



     - The remaining Starlight Rangers disband and take up

     administrative positions in the MGC.



     - Supreme Commander Hino Rei, recognizing that her duties as

     a Sailor Senshi are taking up too much time from her duties

     to the MGC, appoints Kadokawa Misa as Chief of Operations

     and second-in-command to handle the day-to-day running of

     the MGC.  Fujisaki Hikaru and Sakakibara Kimiko are named

     Chief Tactical and Strategic Officers respectively.  Koyama

     Noriko is assigned to be Chief of Research and Development,

     while Tokawa Junko is designated to be the MGC's liaison and

     representative with the UEF.



2060-70 - The Star Tower project; A series of six arcology towers

     are built in HyperTokyo with the aid of myanaran technology. 

     The six towers are in a five-point star pattern with the

     largest one, Tower Prime, in the middle.  Each level in the

     kilometer-high towers is as large as a small neighborhood

     and acts as such.  Several lifts and skytrams connect the

     towers and the surrounding city.



2074 - Toriyama Akiko, granddaughter of Toriyama Katsuhito and

     Miyako, is born.



2078 - Takara Akira is born.



2079 - Miyakawa Mika, Mura Natsumi, and Ferris are born.



2087 - Mika meets Akiko meet during a New Year's festival held at

     the shrine run by Akiko's grandmother.  The two become good

     friends, almost like sisters.



2092 - Akiko graduates from Mizuhara high school and enters

     HyperTokyo University.



2094 - Mika, Natsumi, and Ferris enter Mizuhara high school and

     meet each other.  They become study partners under Akiko,

     who volunteers her time for her alma mater. 



     - The International Association for the Advancement of

     Pretty Boys (IAAPB) launches their successful lawsuit to

     force the MGC to accept males into their ranks.



2095(present) - Mika is drafted into the MGC and becomes 

     Exquisite Soldier Lovely Freesia.



     - Akiko is drafted into the MGC and becomes Exquisite

     Soldier Crimson Rose.



     - Natsumi is drafted into the MGC and becomes Exquisite

     Soldier Golden Poppy.



     - Ferris is drafted into the MGC and becomes Exquisite

     Soldier Pretty Daisy.



     - Takara Akira transfers to Mizuhara high school.  Is soon

     drafted as the first male in the MGC and becomes Exquisite

     Soldier Wild Orchid.




The Magical Girl Corps





Introduction & Mission Statement

History

Organization Structure

Operations





Introduction & Mission Statement



The Magical Girl Corps (MGC for short) is a semi-secret organiza-

tion run under the auspices of both Neo Queen Serenity and the

Sailor Senshi, as well as the United Earth Federation (UEF)

government.  Founded in 2038, the MGC's mission is to anticipate

and deal with the unique threat posed by the mystical race known

as the youma, as well as their allies.



To do so, the MGC fields teams of girls endowed with supernatural

powers throughout the world.  These teams average five in number,

and are also assigned a liaison to keep them in constant touch

with MGC command, which is deep underground beneath HyperTokyo. 

So far, these teams of girls, while not seeming to pose much of a

threat to youma, are probably the most serious threat to them and

their plans.  No military organization to date has had much

success in dealing with the youma in comparison with the MGC, let

alone the Sailor Senshi.



While their primary mission is to deal with the youma and those

who support them either overtly or covertly, the MGC also assists

the UEF during times of disaster or emergency.  Furthermore, the

teams in the field also assist the local authorities with fight-

ing crime.





History



On September 23, 2031, the world was taken aback when a strange

force overtook New York City within a matter of hours after

midnight.  When dawn finally came to the city, the world learned

that New York was now under the dominion of Jadeite, a youma

general thought to be dead since the 1990's after a final battle

with the Sailor Senshi.  Jadeite acted swiftly after his libera-

tion and victory, renaming the city New Youma Citadel and declar-

ing himself to be Overlord of all youmadom.



The reaction from the UEF was swift, as the military was deployed

within a matter of minutes, before the shocked Senshi could take

action themselves.  Unfortunately, what seemed to be an easy

mission stretched on for weeks as the military found itself

unable to deal with the occultic powers at the youmas' disposal. 

Even worse, the military's actions proved to be detrimental as

civilian casualties mounted.



The worst mistake the UEF and the military made, though, was to

keep the Sailor Senshi from aiding the mission.  Fueled by pride

and stubbornness, the heads of state and their generals insisted

that they could get the city liberated and that they didn't need

any help from "a pack of girls."



As public opinion against the conflict grew and a sentiment to

throw the city and its denizens to the proverbial wolves grew,

the UEF entered into secret negotiations with Overlord Jadeite

and his minions.  After a month of talks, the UEF announced that

the conflict would end and Jadeite would be allowed to control

the city.  In return, Jadeite ceased hostilities and allowed any

humans that wanted out to escape.  While it was no surprise that

much of the Earth's population did not mind losing New York to

the youma, it was surprising that very few humans elected to

leave the new youma capitol.  Reports revealed that the humans in

the city treated Jadeite's rule like any other government and

they didn't care one way or the other.  They just wanted the

military to leave them alone.



While Jadeite ceased all overt hostilities, he still maintained

covert forces that engaged the UEF at various times.  Luckily,

the Sailor Senshi helped out the UEF many times with these

actions.  By 2036, it had become apparent that the heads of the

UEF and its military were incompetent in dealing with the youma,

and were removed from power in various ways.  This was speeded up

when the public learned that these heads could have avoided the

tragedy of New York and allowed the Sailor Senshi to take action.



With a new administration, the UEF entered into talks with Neo

Queen Serenity and the Sailor Senshi to come up with ways to deal

with the youma threat.  By 2038, a solution was found.  The UEF

agreed to co-sponsor a new organization, the Magical Girl Corps,

which was run under the guidance of the Sailor Senshi.  The

Senshi known as Sailor Mars volunteered to head up the organiza-

tion, while Sailors Mercury and Jupiter saw to the development of

its technologies and combat techniques respectively.



Judging from personal journals, Sailor Mars (who was Hino Rei

outside of her duties as a Senshi) had her own agenda in leading

the MGC.  First off, she wanted to make sure that each team in

the field had a competent leader.  In her words, she "wanted to

make sure no ditz would ever lead a magical girl team ever

again."  She also wanted to make sure that, while the Senshi

could not be all over the world at any given time, there would be

a similar team ready anytime, anywhere.  She was also under the

opinion that the military needed cleaning up after from time to

time.



Soon after the organization was founded and the headquarters was

set up deep beneath HyperTokyo, the first team was picked.  To

lead the Starlight Rangers, Supreme Commander Hino chose her

first cousin removed, Hino Miyako.  Other team members included

Kadokawa Misa, Fujisaki Hikaru, Sakakibara Kimiko, Koyama Noriko,

and Tokawa Junko.  For their liaison, a penguin with intelligence

boosted to human levels was picked.  This liaison's name was

"Penko".



As soon as the Rangers, as well as the other charter teams formed

soon after, took to the field, the fortunes of war changed and

the youma were on the losing side.  Back at New Youma Citadel,

the youma were growing impatient with Jadeite and his apparently

ineffective strategies.  By 2045, a group of generals and other

high-ranking officials had carried out a planned coup de etat and

removed Jadeite from power.  The former Dark Kingdom general was

executed within a day of the coup and one of the generals,

Merkur, was named as his successor.



The relations between the independent city and the world govern-

ment changed soon after.  Overlord Merkur declared a cease-fire

between his forces and the UEF forces. Instead, he instituted an

official policy of neutrality with the UEF.  However, while the

policy was official, he also set up a system of independent teams

of youma and other like-minded individuals to act as "terrorist"

groups.  While having no official support from NYC, these teams

would get covert supplies and funds in return for pursuing

certain goals and objectives.  It took decades for both the UEF

and the MGC to catch on to this more subtle strategy, but there

was nothing they could do about it due to the thorny question of

proof.  This situation continues on until this day.



As a result, while the MGC, as well as the UEF, was not involved

in any conflicts with New Youma Citadel, they still had their

hands full with the various terrorist and mercenary groups that

sprung up since 2045.  The only mitigating factor in these small

conflicts was that it was relatively small groups that the MGC

had to deal with, not a small, but belligerent world power.



The year 2050 proved to be one of the shining moments in MGC

history.  On July 18th of that year, a large object was detected

approaching the solar system parallel to its axis at high,

near-light speeds.  Further course computations showed the object

to be on a possibly collision course with Earth.



Assuming the object to be an asteroid, the UEF Space Force

followed standard procedures and launched a battery of missiles

at the object in order to destroy it before it reached Earth.  To

Space Force command's surprise, all but one of the missiles were

destroyed before reaching the target.  The remaining missile came

close, but detonated before hitting the target.  This caused a

slight change of course.  Unfortunately, this was not enough to

avoid a collision with Earth.  In fact, further computations

showed that the object would come down on HyperTokyo.



Working on the new hypothesis that the object was an artificial

one, possibly an extraterrestrial vessel, the UEF decided that

contact was desirable.  Working quickly, the Space Force assem-

bled a team to take a ship up and intercept the object to try to

further change its course to avoid Earth entirely.  Someone high

up in the UEF hierarchy got the idea to send a MGC team up with

them to cover all bases.  After a quick video phone conversation,

Hino Rei decided to send up the Starlight Rangers, which was a

top-notch team by then.



After two days of flight, the combined teams got their first look

at the object, which proved to be a rather large alien vessel. 

Following a heated conversation with the ship's crew once trans-

lator protocols were established, the contact teams were allowed

onboard.  A quick discussion with the crew of the alien ship

revealed that the ship belonged to the myanarans, a race of

mammalian creatures that were humanoid in body structure, but

featured feline traits such as fur, tails, cat ears, etc.  The

ship was a colonization vessel, with the passengers in cryo-sleep

during the trip.  Working on erroneous reports, the myanarans

believed Earth to be uninhabited and sent the vessel to establish

a self-sustaining colony for the race's survival.



Faced with the fact that Earth was indeed inhabited, the myana-

rans dropped all claims on the planet and offered to share the

world with the humans, boomers, and youma currently inhabiting

it.  Noting the use of the word, "share", the teams asked why

didn't the myanarans change course and move on to another world. 

The myanarans pointed out that because of the missile attack

earlier, the maneuvering systems were damaged and the course was

locked.  Unfortunately, the engineering crew was unable to get to

the damage and fix it due to the ship being locked into an

automated mode until it got near its destination.



Once the ship was in communications range, the crew of the ship

as well as the teams got in contact with the UEF, Space Force

command, as well as MGC command and assessed the situation. 

Unfortunately, there was not enough time to either bolt on some

makeshift maneuvering engines or to completely evacuate HyperTo-

kyo.  Fortunately, the MGC was able to come up with a solution,

albeit a desperate one.



The plan was to gather all the teams, excepting the Starlight

Rangers, and focus all the power at their disposal towards the

approaching colony ship in order to force a diversion.  Unfortu-

nately, one member of the Starlight Rangers would have to stay on

the ship to act as a focal point for the energy, and the process

had the possibility of being fatal to that member.



Much to the dismay to the team members under her command, Hino

Miyako volunteered to be that focal point.  As the remaining team

members and the Space Force team returned to their own ship, Lt.

Toriyama Katsuhito elected to remain behind as well, to see to

Miyako's safety as best as he can.  What he didn't say was that

he had fallen for the magical girl and greatly admired her

leadership and bravery in that situation.  Luckily for him,

Miyako returned those feelings once their teammates were off the

colony ship, in appreciation for his dedication and willingness

to face the danger with her.  The pair remained on the bridge

while the crew went into cryo-chambers for their own safety.



On July 23, the MGC's plan went into motion as the ship passed

lunar orbit.  As the combined powers of the magical girl teams

combined in a phenomenon that remains unexplained, Miyako began

to feel the effects course through her body and take hold of the

ship.  As the powers reached up and started to affect the ship's

course, Miyako felt excruciating pain in her inner being and all

Lt. Toriyama could do was hold her hand in attempted reassurance. 

Eventually, the powers faded out and the ship came down in

relative safety in the middle of Tokyo Bay.



The crash still caused some damage, but it was small compared to

the damage that would have been done had the ship came down in

the city proper.  The casualties in both the ship and the city

were also considerably lower than was expected.  Luckily, both

Hino Miyako and Lt. Toriyama Katsuhito were among the survivors,

though Miyako was in critical condition as a result of the MGC's

actions.



Almost immediately, the local government in HyperTokyo set aside

an area within the city for the now-stranded myanarans.  Within

days, the myanarans that were rescued from the ship were ac-

quainted with life on Earth and how to make their way on their

new world.  In less than a year, the UEF amended the constitution

to allow the myanarans citizenship status and all rights and

privledges under the UEF government, alongside the humans and the

boomers.



As for Hino Miyako, she had survived, but not unscathed.  The

pure power that coursed through her on that ship burned out her

own powers and abilities as a magical girl, rendering her a

normal human woman.  Luckily for her, she had a lot of support

from Rei, as well as her teammates and especially Lt. Toriyama. 

While forced to step down from the MGC except in a advisory

capability, Miyako took over the Hikawa Shrine, which was run by

various members of the Hino family for generations.  Within a

year of the incident, Miyako married Lt. Cmdr. Toriyama and

settled down to a normal life.



During that time, Hino Rei was finding that her duties as both

Sailor Mars and as Supreme Commander of the MGC were interfering

with each other.  Seeing that the remaining Starlight Rangers

didn't have the heart to continue on as field agents, Chief Hino

decided to promote them to administrative positions.  Level-

headed and reliable Kadokawa Misa was chosen to be Chief of

Operations, effectively becoming second-in-command of the entire

organization and responsible for the day-to-day operations.



Fujisaki Hikaru was promoted to Chief Tactical Officer.  Due to

Fujisaki's occasionally rash behavior, Sakakibara Kimiko was

selected to be Chief Strategic Officer to balance her out with a

more patient and long-term view of any given situation.  Both

were put in charge of the teams in the field.



Koyama Noriko, having a mind for technology, was picked to become

Chief of Research and Development.  Her duties were to come up

with new tools and devices for the MGC.  Tokawa Junko, the most

diplomatic of the Starlight Rangers, was assigned to be the head

liaison between the MGC and the UEF.



Hino Rei remained as Supreme Commander, but was now able to take

a more hands-off approach to running the MGC, leaving most

details in Kadokawa's hands.  Indeed, she tends to spend more

time with the Senshi again while trusting the MGC to be in good

standing.



After the arrival of the myanarans, things returned to normal as

the UEF and the MGC resumed their seemingly endless task of

putting down small, independent teams of youma.  One item of note

is the lawsuit brought about by the International Association for

the Advancement of Pretty Boys in 2094.  Pointing out laws in the

UEF constitution forbidding sexist practices, The IAAPB sued the

MGC to allow males to become members of the organization.  To

everyone's surprise, the lawsuit was successful and in June of

2095, Takara Akira was selected to become the first male agent,

serving with the newly-formed Exquisite Soldiers based in Hyper-

Tokyo.



Also of note concerning the Exquisite Soldiers is the fact that

another team member is the granddaughter of Toriyama Miyako,

Akiko.  Another link between the Exquisite Soldiers and the

Starlight Rangers is that the team liaison for the Rangers, Penko

(a penguin with boosted intelligence) became the liaison for the

Soldiers.  The unusual thing about Penko is that between her

stints, she had her brain transferred from her aging natural body

and into a mechanoid one in the shape of a penguin robopet.





Organizational Structure



As mentioned above, the MGC is ultimately headed up by Hino Rei,

holding the rank of Supreme Commander.  She makes all of major

decisions regarding the MGC and is personally in charge during

times of emergency.  If the situation is not an emergency, or if

her duties as a Senshi are interfering, she'll trust Kadokawa

Misa to take charge.



In most situations Kadokawa, being Chief of Operations, will be

the one everyone else reports to.  Being second-in-command, she

only answers to Hino Rei and her decisions are almost always

considered to be as if they came from Chief Hino herself.



Below Chief of Operations Kadokawa, the hierarchy of the organi-

zation branches off.  One such branch is tactics, with Fujisaki

Hikaru serving as Chief Tactical Officer.  It is this department

that is primarily responsible for the teams in the field.

Another branch is strategy, headed up by Chief Strategic Officer

Sakakibara Kimiko.  This branch coordinates the teams and sets up

the long-term plans of action.  Interestingly enough, Sakakibara

was given the ability to override decisions by Fujisaki should

they prove to be rash or detrimental.



Supporting both tactics and strategy is research and development. 

In charge of that department is Koyama Noriko, and she is given

carte blanche in order to develop new tools, devices, and even

powers to give the teams an edge in dealing with the youma.



The smallest branch is the public and government relations

branch.  Tokawa Junko heads this branch up and is responsible for

creating a diplomatic buffer between the MGC and the UEF as well

as the public at large.



As for the teams themselves, they are assigned to various regions

around the world.  Each major region has its own headquarters,

with all headquarters reporting to the main base deep beneath

HyperTokyo.



Each team has a liaison that keeps the team in constant contact

with their regional headquarters.  Usually, this liaison is

either an animal or robopet with boosted intelligence to appear

inconspicuous, or a responsible authority figure.  The liaison's

duties are to relay orders from headquarters to the team, relay

requests from the team to headquarters, and to supply devices or

powers as necessary.  The liaison is also the one to greet (or

even sometimes pick) each team member upon their activation (or

drafting).



Also, each team has a leader.  She is usually the first one to be

picked, and remains leader in most cases.  When it becomes

apparent that another team member is more capable of leadership

than the current leader, a team vote is enough to change leader-

ship.  This was instituted on purpose by Chief Hino to insure

that all teams in the field had competent leaders.



Each of the other team members tends to have one specialty or

another.  Usually, these specialties reflect the general struc-

ture of the MGC, such as tactics, strategy, research, and such. 

The number of team members might vary, but it usually averages

out to five plus the liaison.



All of the teams tend to have civilian support personnel to aid

them in their missions.  Usually, these allies give them medical

treatment as needed, supply bases of operation as well as infor-

mation, and other important needs.





Operations



The vast majority of the work to be done in the MGC is carried

out by the teams in the field.  Each team is made up of members

selected from the locality to be protected.  The uniforms of the

team members share some common characteristics within that team,

and the codenames assigned to them also follow a theme.



While powers and abilities used by the magical girls vary with

each individual, they all share some common abilities.  Each

magical girl is equipped with an ID protection field to safeguard

her anonymity.  This field not only works on people in the

immediate presence of the girl, but it also affects live broad-

casts as well as recordings the girl may end up in.  The overall

effect is that while someone seeing the girl may notice some

general features, they wouldn't be able to recognize her. 

Naturally, the ID protection field has no effect on other magical

girls.



All magical girls are also enhanced in certain ways.  Their

strength, reflexes, and stamina are boosted in order to help them

in battle.  Their physical measurements may also be boosted in

certain cases in order to throw off anyone who might try to ID

them.  The aging process is also drastically slowed, if not

suspended, for as long as the girls serve in the MGC.  The girls

usually are given an appearance of being in their early twenties

as a magical girl, while their civilian appearance will be in the

mid-twenties at the very oldest.  There are currently magical

girls in the field approaching their sixties but still maintain-

ing younger bodies.  This tends to lend to a situation of vast

experience while still having a body in its prime.



As mentioned above, each girl has her own set of powers and

abilities, geared towards her role on her team.  These powers fit

within four broad categories: offense, defense, healing, and

surveillance/information gathering.  Generally, each girl starts

out with two or three powers, but gradually adds more to her

repertoire as time passes.



Each team reports to a regional headquarters, which in turn

reports to the main headquarters in HyperTokyo.  General direc-

tives are handed down from HyperTokyo, but each regional head-

quarters has a large amount of leeway in the interpretation of

those directives and how they're carried out.



While the MGC gets most of its funding from the UEF as well as

from the various organizations run by the Sailor Senshi, cutbacks

have forced the MGC to rely more and more on the proceeds from

the various entertainment shows based on the exploits of the

teams in the field.  Naturally, most of the details are changed

to protect the magical girls depicted in such shows.


The Myanarans





Introduction

Physical Description

Psychological Makeup

Social Conventions

Relations With Other Races

Brief History





Introduction



The myanarans are a race of mammalian sentients that have taken

up residence on Earth in the year 2050, when events caused one of

their colony ships to crash land on the planet.  Stories of

previous extraterrestrial contact notwithstanding, they represent

Earth's first contact with a sentient species not from that

world.  While humanoid in physiology, they have many traits

common to feline species.



Their arrival on Earth has caused several changes on the outlook

of the human, boomer, and youma races that call Earth their home. 

For one thing, it has driven into their collective minds the fact

that they are not alone in the cosmos, as many have already

suspected.  However, aspects of myanaran history have caused

consternation among some regarding other species out there.





Physical Description



As mentioned above, the myanarans are a humanoid race with feline

features.  These features include golden fur that is spotted not

unlike a cheetah's, a tail, a pair of pointed ears that rest

higher on the head than human ears would, retractable claws in

both the hands and the feet, sharp teeth as befitting a carni-

vore, feline eyes, and a muzzle in tan fur.  They also have hands

similar to human ones, feet that are slimmer and more arched than

those of humans, and hair that is long and straight which ranges

between red and brown in color.



Myanarans are also somewhat taller than humans, reaching heights

between 6 to 7 feet (1.8 - 2.1 meters) tall on average.  Their

average physique resembles that of a well-built human.  Their

sexual characteristics are also similar to or slightly more

impressive than those of a human.



However, while appearing similar in physique, myanarans are also

remarkably stronger and more agile than a human, though not quite

approaching the levels of certain boomer categories.

Their senses are also remarkably more acute than those of a

human, particularly in terms of eyesight, smell, and hearing.



Sexually, they are compatible with other humanoid races, includ-

ing humans and humanoid boomers.  Such unions would not produce

offspring due to genetic incompatibilities, but they are possi-

ble.





Psychological Makeup



The myanarans as a whole tend to be aggressive in many ways.  It

is especially easy to start a fight with one, though unwise. 

Unless convinced or forced otherwise, they will continue fighting

until their opponent is decisively defeated or they are.



They are also very aggressive sexually.  Due to the discovered

sexual compatibilities, myanarans will pursue humans, and, to a

lesser extent, humanoid boomers in addition to members of their

races.  However, such liaisons tend to be shorter-lived than

typical myanaran-myanaran pre-mating relationships.  For one

thing, humans tend not to be able to keep up with a myanaran's

needs and desires in that department, thus, a myanaran might not

find the relationship satisfying.  For another thing, they do

sense a humanoid boomer's artificial status and quickly grow

bored with the relationship, even though the boomer in question

would be quite capable of standing up to the urges and drive of

even the most amorous myanaran.  This is not to say that the

myanarans would shun such relationships.  As long as the person

in question is attractive in their eyes, they will pursue, even

if the results are short-lived.



On a related note, myanarans almost uniformly are psychologically

incapable of grasping the thought of same-sex relationships and

desires.  It is deeply ingrained in their psyches the pursuit of

the opposite sex, and anything else would appear to be a total

waste in their eyes.  The reaction of a myanaran to a person that

is involved in such relationships will vary from individual to

individual.  Very few myanarans are accepting of the idea samesex

relationships and are considered strange by their fellow myana-

rans.  Even fewer are those that have or have had involvement in

such relationships first hand.  That involvement is kept very

secret in order to avoid shunning, but it is eventually found

out.



Another generality of the myanarans is their tendency to rash

thoughts and actions.  They are an action-oriented race, and will

act on the first thought in their heads in a given situation.  It

is rare to find myanarans with more long-term thinking, and they

realize it.  Such myanarans are given great esteem amongst their

people, and they are considered leaders among them.  If they are

convinced conclusively, they will also follow the directives of a

human or a boomer.  Convincing them, though, is easier said than

done.





Social Conventions



The myanarans are very clannish, with great emphasis on their

families.  Mating, similar to human marriage, is for life and

divorce is hardly even contemplated, let alone followed through

on.  Family leadership is on an equality basis, with both male

and female parents on even footing.  Even clan leadership is

shared between the eldest mated pair.



Myanarans favor an extended family structure, with an extended

family keeping within the same neighborhood, almost as if it were

a compound.  While nuclear families (father, mother, and off-

spring) occupy their own homes in that neighborhood, the extended

family sticks close together.  The patriarch and matriarch in the

family tend to be given the best residence in the neighborhood as

a show of honor and respect.  The only times when a family member

might leave the family neighborhood would be if one was going off

to gain a higher education abroad, if one were shunned for some

reason, of if a family was splitting off to form the basis of a

new extended family.



Myanarans tend to place family honor before their own individual

honor.  If one's own actions are found to be dishonorable or

shameful, as defined by myanaran customs and standards, then

those actions reflect on the family they came from.  Likewise, if

an individual achieves a great accomplishment or is found to be

living an upright life, then it reflects on the family as well. 

Conversely, the reputation of one's family affects how other

myanarans treat an individual.



Relationships between myanarans are many before mating.  This is

due to their impulsive nature.  Also, pre-mating sex is treated

as a normal occurrence, and is quite common.  If such a union

causes the female to be pregnant, though, mating is strongly

expected of the couple.  As stated above, such occurrences would

be limited to myanaran-myanaran relationships due to genetic

incompatibilities between them and other races.  



Another aspect of their pre-mating sexual habits is that they

tend to start earlier than humans in certain aspects.  A typical

myanaran will begin to experiment sexually when they hit puberty,

but will not engage in intercourse until they turn sixteen.  The

myanarans themselves have determined that this is due to a racial

instinct than out of social convention.  Adolescent myanarans

tend to limit their experimentation to close friends, but some

will freely engage in such activity with a willing partner their

age.  



As far as interracial relationships go, the myanarans are accept-

ing of them.  Once it was found, soon after their arrival on

Earth, that myanarans were sexually compatible with humans as

well as android/humanoid boomers, the myanarans simply treated

such liaisons as natural.  However, such relationships tend not

to last too long.  The reason is that while the sex would be

briefly enjoyable, most humans don't have the endurance necessary

to keep up with a myanaran.  The typical myanaran has reflexes

and strength that are superior to those of a human, thus only

those humans in the best shape would even have a chance of

keeping a myanaran satisfied.



As for boomers, the myanarans tend to develop a vague dissatis-

faction with them, even though a boomer can easily keep up (if

not outpace in certain cases) with a myanaran.  Researchers have

theorized that myanarans that have been involved in such rela-

tionships may have developed a minor complex about the boomers'

artificial nature and find such relationships boring in the

physical sense.  The only relationships between a myanaran and a

boomer that have lasted a significant amount of time were the

ones where a boomer actually presented a challenge to the myana-

ran partner.



Even without the limitations mentioned above, interracial rela-

tionships tend to be limited to pre-mating, casual liaisons. 

This is not so much of a racial snub as it is the myanaran

emphasis of family.  Since myanaran couplings with either humans

or boomers will never produce children, myanarans seeking to

begin a family (which constitutes the vast majority of the

myanaran population) view interracial relationships as dead ends

ultimately.  The rare instances of myanaran matings/marriages

with humans or boomers involved those who had little hope of

starting a family in the first place.





Relations With Other Races



While the initial encounters between the myanarans and the

residents of Earth were bumpy when the myanarans crash-landed in

2050, relations have smoothed out between the newcomers and two

of the three races that called Earth home.  The myanarans have

learned to coexist with the humans and boomers that make up the

majority of Earth society within a short amount of time, but they

regard the youma as if they were blood enemies.



Of the three other races now occupying Earth, the myanarans get

along with humans the best.  The myanarans were surprised at how

accommodating the humans were when they were first stranded on

Earth.  While Captain Lekuris had mentioned sharing the planet

with the humans while the colony ship was on a crash course for

Earth, no one had made any mention of assimilation into Earth

society.  Soon after the crash and the myanarans were settled

into survival camps close to their crash site, the humans had

made the offer to make the myanarans equal citizens in the United

Earth Federation.  With very few alternatives other than living

in some remote portion of Earth due to their being stranded, the

myanarans accepted.



When the humans made good on their word and made the myanarans

equal to themselves in society, the myanarans decided that the

humans were a race worthy of their respect and honor.  As they

stayed on Earth and learned more of humans and their ways, the

myanarans found more to admire about the humans, such as a

greater emphasis in long-term thinking and creativity.  They also

found things that made them curious to say the least, such as a

tendency towards relative prudishness as well as their general

preference to disregard some of their instinctual impulses.



The myanarans are also on very good terms with the boomers, who

are also made to be on an equal basis in Earth society two

decades previous to their arrival.  While initially uneasy about

the fact that the boomers are of an artificial nature, the

myanarans have gotten used to them over time and consider them to

be admirable as a race.  The myanarans especially appreciate the

work ethic and adaptability of the Boomers, as well as their

resiliency.



The one race on Earth the myanarans dislike are the youma.  This

stems from a series of unprovoked attacks various youma groups

carried out against the myanarans soon after their arrival.  This

alone had enraged the myanarans as a whole, and due to their

tendency towards groupisms, have marked the youma for life as far

as they were concerned.  Once they were made aware of the past

record of the youma on Earth, they were livid.  To date, no

myanaran has ever cooperated with a youma in anything.  If

anything, the vast majority of myanarans will attack a youma on

sight, despite the risk such an act would bring.





Brief History



The myanarans came from a civilization that covered five systems

that lay midway towards the galactic core from Earth.  They were

a colonial society seeking to expand their territory in peace due

to their high reproduction rate.



It was an eventuality that the myanarans would encounter other

civilizations, despite the precautions they took in selecting

worlds for possible colonization.  Unfortunately, while the

myanarans were relatively peaceful, they ran across a race that

did not share that same sentiment.  Sometime during Earth's

fifteenth century, a myanaran scout ship ran across a colony

planet of the zakis, a race of amphibians also bent on expansion. 

However this expansion came at the expense of the civilizations

that fell before them.



The myanaran empire put up a valliant fight to defend theirselves

when the zakis came with a massive fleet.  However, once two of

their colony worlds were wiped out by the zakis fleet, the

myanarans transferred all of the surviving colonial fleet to the

colony world of Lemiris IV, the farthest colony world from the

incoming fleet.  Also transferred were the myanarans that were

found to be most fit to carry on the race wherever they went.



The myanarans were pressed for time as the zakis advanced.  By

the time the colonial fleet was readied and the precious cargo

was loaded into the cryo-chambers on board, the myanaran home-

world had already fallen and the zakis were on their way.  In

short order, the colonial fleet was launched, the ships taking

scattered courses to various points in the outer rim.  These

destinations were hastily picked based on outdated scouting

reports.  The departure almost went smoothly, except that the

zakis arrived earlier than usual, just as the last wave was

preparing to enter subspace.  That last wave did not make it and

went down with the last world of the myanaran empire.



Among the ships that made it to safety was the Zukara, commanded

by Captain Lekuris.  While the crew and passengers were in a

cold, dreamless sleep, the Zukara went on its 600-year journey to

what was reported to be a habitable world orbiting a small yellow

star with no civilizations of note.



Captain Lekuris was brought a few days prematurely out of cryo-

sleep after the Zukara entered its destination system.  Stepping

onto the bridge with the rest of his hastily-awakened crew,

Lekuris was informed by the ship's computer that the automated

defenses went up and shot down several missiles that were fired

its way.  Further reports revealed that one missle got close

enough to damage the maneuvering engines, locking it on a crash

course with the destination planet.  After a quick consultation

with his crew, Lekuris determined that the reports from centuries

ago were indeed wrong and there was indeed a civilization

there...one that was most likely hostile.  Lekuris ordered the

repair crews to fix the engines, but it turned out that they were

unable to do anything.  The majority of the damage was only

accessable from outside the main hull, and access to the outside

was locked off by the main computer due to the high velocity of

the ship.



After two days of trying to find a way to avoid the collision or

at least keep the casualties as low as possible, the crew was

surprised when a small shuttle from that world had come within

communications range and tried to contact them.  It took a few

hours to figure out how to adapt their communication systems to

translate what the shuttle crew was saying.  Once they understood

each other, it was revealed to the myanarans that the ship was

approaching a planet called "Earth", and that the missiles were

fired in error since the authorities on Earth thought the ship

was an asteroid or some other stellar body.



Once a pair of teams from Earth was allowed on board the vessel,

more information was exchanged.  Commander Frank Darden and

Starlight Ranger Hino Miyako informed Captain Lekuris that the

ship was on a course that would cause it to crash in HyperTokyo,

a heavily-populated city on Earth, following up with a request

that the myanarans change course to avoid disaster.  Lekuris told

the Terrans that the ship was locked on course, thanks to the

damage their missiles had inflicted on the ship.  Lekuris offered

to arrange for the survivors to coexist with the Terrans peace-

fully in exchange for a place of refuge.



After much consultation with Earth authorities once the ship came

within communications range of the planet, refuge was granted. 

As this was going on, Hino was in communication with her superi-

ors at the Magical Girl Corps and a plan was hatched.  Captain

Lekuris stood in disbelief when Hino relayed the plan to him,

which was to focus the mystical energies present in most members

of the MGC onto the ship to try to deflect it towards the ocean

rather than have it crash into the city.  Hino further informed

him that she would be staying on board during the operation to

act as a focus for the energies.  Having little alternative,

Lekuris agreed and the teams went back to their shuttle, leaving

Hino behind as well as a Lt. Toriyama Katsuhito, who volunteered

to stay with the young woman.



Much to Lekuris' amazement, the plan worked and the ship was

diverted slightly so that it landed in Tokyo Bay.  The force of

the energies involved also decelerated the ship enough so that

most of the myanarans onboard survived.  The plan came at great

cost to Hino, though, as she lost her powers and was subjected to

great pain.  From that point on, Lekuris had the utmost respect

for humans in general, and Hino in particular as well as Toriyama

for staying by her side the entire time.  The two are still

honored among the myanarans to this very day.



It took a few days to gather the myanarans (of whom 95% survived

the ordeal) into an area just outside of HyperTokyo and to begin

a crash course on the ins and outs of Earth society.  After a few

months, the newcomers were ready to be accepted and assimilated

into their new home.  Instead of giving them a separate land of

their own, the United Earth Federation offered the myanarans

citizenship and equal rights as fellow sentients.  Overwhelmed by

the generosity of the humans and boomers, the myanarans accepted

and began the process of becoming permanent members of the United

Earth Federation.  In return, the myanarans offered to share what

technology of theirs survived with their new neighbors.



Early on during the assimilation period, the myanarans were

attacked on several occasions by teams of another race that

shared Earth, the youma.  Learning all they could about the

hostile renegades, the myanarans prepared themselves to deal with

them and declared them to be blood enemies.  Soon, the youma

learned just how fierce the felines were in battle and brought

the raids to a halt.  The myanarans, for their part, supported

all measures that opposed the youma from that point on.



The myanarans also cooperated with the United Earth Federation in

preparations for a possible invasion by the zakis.  No one knew

when the zakis would arrive, but the myanarans were sure that the

ampibians would make their way to the outer rim in due time.  It

was decided that they would keep their ears open for any contact

from any myanaran colony group that escaped the onslaught at

Lemiris IV in order to establish an alliance.



While unable to scavenge the FTL (Faster-Than-Light) drives that

powered the Zukara, the technology that was able to be scavenged

was put to good use.  As of 2095, Earth had established thriving

colonies on the moon and Mars, as well as a greater number of

orbital colony stations.  A fleet of ships capable of sublight

speeds travelled throughout the system, establishing defense

outposts and mines.



Back home on Earth, the technology also improved life greatly. 

Cities began to sport arcologies thanks to myanaran architectural

techniques.  Agriculture also benefited, as well as communica-

tions and defense.



By 2095, the myanarans were well-established as Earth citizens

and well into their second Earth-born generation.  The zakis, who

had forced the myanarans from their homeworlds centuries before,

had not arrived, to the relief of all on Earth.  However, no

other myanaran colony has been contacted to date, and speculation

goes on as to the fates of the other groups.


The Boomers



Introduction

Brief History

Boomer Classifications as of 2095

Social Conventions

Relations With the Other Races





Introduction



In the early 2020's, mankind built what could be one of its

greatest creations.  The cyberdroids, known throughout Earth

society as "boomers", are a race of artificial, sentient human-

oids that are capable of labor more strenuous and hazardous than

the humans could handle.



What really marks the creation of the boomers as one of mankind's

greatest achievements is not their mere existence, but how

mankind eventually accepted them as equals rather than as mere

servants.





Brief History



The first boomer was created by a team of researchers led by Dr.

Katsuhito Stingray in 2020 at BioEscape Corporation's Wiz Labora-

tories.  Dr. Stingray and his team was charged with creating a

cyberdroid capable of aiding the burgeoning space colonization

effort.  During the following two years, Dr Stingray and company

was able to improve the performance and capabilities of the

boomer as well as bringing down production costs.



By 2022, Wiz Laboratories had received substantial capital from

Genom, an international conglomerate that had its own plans for

Dr. Stingray's creations.    When Dr. Stingray got wind of those

plans, he threatened to go public with them.  Brian J. Mason, an

up-and-coming executive in Genom, assassinated the doctor and

destroyed Wiz Laboratories in order to keep a lid on those plans.



Had Genom been able to keep the plans, as well as Dr. Stingray's

assassination, secret, the world would be a very different place. 

However, this was avoided thanks to another large conglomerate,

one that specialized in media and communications.



A few months after the destruction of the labs, which was written

off as accidental, Genom was faced with a hostile takeover theat

from Nabicorp Communications.  Tendo Nabiki, the CEO of her

namesake, had somehow gotten wind of the plans as well as the

assassination and engineered a buyout of Genom using the informa-

tion as blackmail.  Unconfirmed reports have it that she backed

up her threats by the use of individuals with unusual abilities. 

Faced with the prospect of the knowledge going public, Genom CEO

Quincy surrendered control of the company to Tendo.  He soon

found work again as a high-ranking executive at Gulf and Bradley. 

As for Mason, his body was found a few days later in the Tokyo

sewer system.



Tendo had little idea what to do with her newest acquisition,

since her career had been in the exchange of information.  So,

she left Genom in the hands of the executives she felt to be

trustworthy and let them run the subsidiary as they saw fit. 

Soon, Nabicorp's Genom subsidiary started to produce boomers for

all sorts of markets, in addition to their original purpose for

work in space.  It didn't take long for boomers to spread 

throughout Tokyo as well as the world.  



This proved to be a bad thing in 2025, when Tokyo was rocked by

the Second Great Kanto Quake.  It was bad enough the quake

leveled the city and took over one million lives, but there was

unforseen consequences.  Much of boomer labor force of the city

had been damaged in their braincases, leading to many incidents

of boomer violence and rampages soon after the quake.  The police

forces, what little there were left, was unable to cope with the

boomers and were soon overpowered by them. 



Nabicorp/Genom, joined by other corporations, lent a hand in

funding a new police organization, the Advanced Police (AD Police

for short).  The AD Police was a military-strength force assigned

to deal with the boomer violence as well as the mass rioting that

took place in the quake's aftermath.



Not long after the AD Police finally got things under control, a

pivotal event occured in space.  In 2027, four boomers on board

the space station Genareos went rogue, killed a few humans, and

escaped to Earth.  Led by a maintenance boomer by the name of

Armstrong, the group began to carry out a plot to release a virus

on their fellow boomers.  One that would destroy the mental

blocks in place to prevent boomers from gaining self-awareness.



Armstrong was eventually caught before he could carry out his

scheme.  However, before his destruction, a lone woman going by

the name of Sailor Mercury held a brief conversation with him in

an effort to talk him into a peaceful solution.  Unfortunately,

while Armstrong was self-aware, he also had delusions of godhood

and that prevented Mercury from finding a peaceful solution to

the mess.



Unknown to anyone else, except the Sailor Senshi for whom they

were working for, a news team from Nabicorp Communications had

recorded the conversation from a distance.  Soon, the tape was

broadcast over the corporation's news network, stirring contro-

versy worldwide.  While Armstrong was as insane as he appeared to

be on the tape, it was quite evident that he was sentient. 

Philosophers and theologians debated over what to do with man's

self-aware creations, and many started to sympathize with the

boomers.



Events in 2028 pushed the sympathizers into action.  When it was

discovered that not only were there so-called sexaroids in

existence, but they shared some components with combat boomers

that made them dangerous, the authorities that regulated boomer

production ordered the destruction of the illegal models.  



Several groups of sympathizers decided to do something.  This was

especially prompted by the fact that of all boomers in existence

at the time, the sexaroids were the most human.  While most

sexaroids were unfortunately destroyed as ordered by the authori-

ties, several were rescued by underground groups both on Earth

and in the space stations.  Those very groups might not have been

as successful as they have been if it weren't for the indirect

backing of the Sailor Senshi, as well as from Nabicorp chairper-

son Tendo Nabiki.



While the biggest source of income for her Genom subsidiary was

the manufacture and sale of boomers, Tendo still had a soul and

could not turn her back on what could be a new race of beings. 

So she arranged for information leaks here and there for the

sympathizers to take advantage of.  Soon, shipments of boomers

were hijacked and the cargo liberated.  Being in possession of a

copy of Armstrong's virus, Tendo had it modified and secretly

released to select sympathizer groups so they could truly liber-

ate the boomers.



Tendo also worked with the Sailor Senshi, Neo Queen Serenity in

particular, in drafting and pushing the Cyberdroid Emancipation

Act through the United Earth Federation legislature that year. 

They met strong opposition engineered by Gulf and Bradley, now

headed by Quincy.  However, due to persuasive arguments over the

boomers' sentience, the CEA passed in 2029.



Immediately, Nabicorp Genom released a new model of boomer

brains.  The model 12 brain was similar to the model 11 that

preceded it, except that the mental blocks were removed and the

consciousness within was conditioned to socialize better than

previous boomers.  Existing boomers were sent to special schools

after their upgrade in order for them to handle sentience better

than if they were suddenly self-aware.  By 2030, the boomer

workforce was equipped to cope with society and the rights that

were granted them.



The immediate period after the CEA's passage was not peaceful. 

Groups opposed to giving boomers equal rights waged a terrorist

campaign for two years until it became apparent that most of

human society had started to side with the boomers.  As for the

boomers, some did not handle sudden sentience very well and went

on rampages, usually revenge-motivated.  However, the ramapges

died out over time due to the progressing socialization of the

boomers, as well as the eventual phasing in of the model 12

brains.



By 2034, a second generation boomer was created in Nabicorp

Genom's laboratories, under the watchful eyes of Dr Haynes and

his assistant, Sylia Stingray.  The boomer, named Adama after the

first boomer, proved to be able to assimilate into human society

far better than the boomers that preceded him.  The boomers

contracted Nabicorp Genom to start immediate production of the

second generation, which became prevalent by 2037.



While the boomers were busy assimilating into human society, they

also joined the conflict with another society that rose to power. 

In 2031, New York City was taken over by the youma, led by

Overlord Jadeite.  While relations between themselves and humans

were still quite shaky at the time, it became quite clear that

the youma would be even worse should they become the dominant

race on Earth.  So, the boomers allied themselves with their

former masters and fought the youma, managing to help contain

them in years of messy covert battles.  When the armistice of

2047 came about, the boomers were disappointed that the youma

remained in control of what was now New Youma Citadel, but at

least the youma were seemingly contained.



With that out of the way, for the most part, the boomers turned

their attention to space.  The vast majority of boomerkind

reached out and took their position in space as envisioned by

their creator, Dr. Stingray.  By 2050, the year of the Shooting

Star Incident that brought the myanarans to Earth, seventy-five

percent of the boomers in existence resided and worked in space. 

After the myanarans told their human and boomer hosts about the

zakis that destroyed the myanaran empire, the boomers became the

backbone of what would be Earth's defense forces throughout the

solar system.



The only other milestones of note are the introductions of the

third and fourth generations of boomers, each improving their

relations with their fellow races.  The third generation of

boomers came about in 2055, developed by Drs. Sylia and Mackie

Stingray and funded by Nabicorp as directed by Tendo Nabiki in

one of her last directives as CEO of the corporation.  Soon

after, she disappeared after naming Tendo Natalia as her succes-

sor.  



Tendo Natalia took the reins and guided the corporation as if she

knew how to do so for years beyond her apparent age.  In the late

2060's, she directed Nabicorp to fund the development of the

fourth generation of boomers, which were finalized in 2073.



It should be noted that there is much mystery surrounding Nata-

lia.  Her origins are untraceable, with the only thing known

about her supposed past being Nabiki's word that Natalia was a

distant relative.  The rumors increased over the years, leading

to varied conclusions such as cloning experiments, membership in

the Magical Girl Corps or Sailor Senshi, or a boomer replacement. 

What throws people off is the fact that she runs Nabicorp with

the practiced ease that her predecessor possessed, as well as

maintaining a tight relationship with the Sailor Senshi like

Nabiki had before her disappearance.





Boomer Classifications as of 2095



Over one-half of boomers in existence consist of the easily

recognizable mannequin and labor classes.  These boomers make up

the vast majority of the boomer workforce in both space and on

Earth, and fill a variety of roles from construction to civilian

peacekeeping.  The labor boomers are the most varied in appear-

ance, and do not necessarily fit in a humanoid shape.  The

mannequin boomers are quite humanoid in appearance, but maintain

blue or gray skin shades to differentiate themselves from humans.



Another third of boomerkind consist of combat models.  These

range from the BU-60C combat boomer which is capable of human

disguises, to covert models hired by UEF intelligence agencies,

to the SpaceHawk battle boomer used in deep space patrols.  While

the BU-60C is capable of a human appearance, as well as the

covert models, the SpaceHawk is too distinct to pass as human,

posessing a larger head module to accomodate docking with a

thruster and weapons platform for fighter-like patrols, as well

as a body designed for a modular rearrangement to better facili-

tate high-speed flight through the vacuum of space.



The remainder of boomerkind falls in the humanoid classification. 

This, of course, is the most human of all boomers since they are

derived from the now-defunct sexaroid class.  They differ from

their predecessors in that they are incapable of merging with

weapons platforms, which made the sexaroids extremely dangerous

in the first place, as well as no longer having the dependence on

human blood that sexaroids had.  In fact, they are so close to

being human that it takes surgery to distinguish the two. 

Humanoids, which come in both genders, occupy mostly service-

sector jobs, as well as positions in teaching, medicine, and

administration.  Many are also hired by various governmental

organizations.  The Magical Girl Corps, for example, employ many

humanoids...predominately female, of course.







Social Conventions



Unlike their biological neighbors, Boomers are not born.  Rather,

they are manufactured in assembly plants under their control, as

dictated by the CEA of 2029.  All boomers begin life as unen-

hanced mannequins and immediately begin three years of socializa-

tion training upon activation.  It is during these first three

years that the boomer establishes his or her individual identity,

personality, and place in the world.  Also during that period,

the boomer learns how to deal with others around them and to

react accordingly.  Basic manners, ettiquite, and protocol are

drilled into the boomer's brain, along with the skills of a

typical high-schooler from either the human or myanaran races. 

Much of this training period is spent among high-schoolers of the

other two races, particularly during the second and third years.



In the third year of life, the boomer is allowed to choose his or

her vocation, the type of body that they would have, and the

appearance they would have.  Of course, the vocation chosen would

have a great effect on the latter two.  For instance, there is

little call for a humanoid body among combat boomers, and vice

versa.  Once these choices are made, the contents of the boomer's

brain is downloaded into the new body and the mannequin is

recycled for a new boomer.



Should a boomer fail during the socialization period, he or she

is given as long as necessary to successfully integrate with

society.  When the boomer proves to be too sociopathic or other-

wise harmful to society, then the personality is wiped and the

mannequin is recycled.  The termination process is kept under

tight scrutiny since boomer lives have equal value with human and

myanaran rights as sentients.  Luckily, less than one percent of

all boomers fail the socialization process after the typical

three years, and a mere fraction of that are terminated due to

irreversable sociopathy.



Once the socialization period is done, the boomer moves on to

training in the new body and vocation.  This typically lasts

another two years as the boomer learns to handle the new body as

well as the skills needed in the life chosen.  While vocational

training usually takes longer for humans and myanarans, most

skills can be programmed into the boomer since he or she is of a

mechanical nature.  The time taken by the boomer is spent mostly

in testing as well as adapting to the new body.



Most boomers are done with all of their training within five

years.  Upon completion, they move on to their role in life. 

Usually, the boomer will stick with this role throughout their

lifetime or until they are outdated for their profession.  It is

rare for them to switch to another career, and even if they do,

it's to a similar career.  A boomer will not switch bodies,

though, since the time and effort to retrain for a third body is

hardly worth it.



While boomers would seem to organize themselves into a classist

sub-society, they do not behave as if they are in one.  Boomers

freely intermingle amongst themselves and others, no matter what

sector of society they are in.  To a boomer, the role they have

in life affects what they do to earn a living, not who they

associate with.  Naturally, they'll make friends with other

boomers, but they'll also be friends with humans and myanarans

they're around.



Romantic relationships do exist among boomers, since they have

the same basic emotional needs that humans (and myanarans to a

certain extent) have.  Within most classes of boomers, relation-

ships are kept amongst themselves due to strength and aesthetics

concerns.  However, humanoid boomers freely have relationships

with the other two races as well as each other.



As far as sexual mores go, the humanoid boomers are almost up

there with the myanarans.  They do not possess most of the

inhibitions that humans have, except as manners and protocols

dictate.  On the other hand, they aren't quite as promiscuous as

the myanarans.  Quite unlike the myanarans, they make little

distiction between heterosexual and homosexual relationships.



Getting back to the subject of vocations, how long they last in

that vocation depends on that very vocation.  Combat and battle

boomers face the shortest effective careers as techology is ever

on the advance and any given model is outmoded as this happens. 

Once this happens, they move down to a training or support

position rather than a frontline one.  Obsolence happens more

slowly among labor, covert, and mannequin boomers, and is almost

non-existant among humanoids.



The effective lifespan of boomers have not been determined to

date.  There are many boomers in existence in 2095 that date back

before the CEA of 2029.  However, humanoid boomers do age and

some of the sexaroid boomers that were converted to humanoid ones

are beginning to die off like humans do because of their extreme

similarities.  All non-humanoid boomers do not face this problem

and last as long as regular maintenance keeps them in effective

operation.







Relations With the Other Races



Boomers get along with humans the best.  Despite the treatment

they got from the humans during the first decade of their exis-

tence, the boomers have grown to forgive them based on humanity's

actions in the last few decades.  Humanoids and humans especially

get along together, due to the high level of similarities between

them.



They also get along with myanarans quite well, only being put off

by the (decreasing) regard they get from the feline creatures as

mechanical dolls.  Humanoids also get somewhat shoddy treatment

from the myanarans due to their bisexual nature, and are often

puzzled by it.



The youma are a different story altogether.  From the start, the

youma has made it clear that if they were in charge, boomers

would be again slaves since they are mere machines in their eyes. 

The boomers, as a collective whole, refuse to go back to slavery

and hate the youma even more than the myanarans do.  When the

call came in the 2030's to fight against the rising youma forces,

the boomers gladly joined the fight, despite their differences

with the humans at that time.  Should a boomer run across a youma

these days, they will do what they can to bring that youma down. 

Unfortunately, should that boomer be a civilian rather than a

member of the local police, militia, or military, then the boomer

risks legal troubles for vigilante behavior.