Bob Schroeck wrote:
But save yourself some trouble and just stick to AD&D 1st or 2nd Ed. Apart
>from mixing up different RPG systems...
Oh, no. That would gut the story of some of the best stuff --
Harry's ability to pick and choose the best effects from dozens of
magical "traditions". Plus it would require DragonBard to
completely rewrite the existing five chapters.
Yep. There are so many magic systems that Harry Potter can use.
Talislanta's 3rd edition seperation of magic into so many categories
TORG's Aylse sourcebook has a chart that shows how spells work there
Castle Falkenstein with Book of Sigils is interesting. A wizard from
Falkenstein would have problems castign a fireball, but they can cast a
long ritual that can destroy a city.
ICE's Rolemaster book had 30 elements and something like fifty
different(character classes) ways to cast spells
Speaking of Rolemaster, Harry might have picked up some of the ICE
Middle Earth products. Meaning the metal Kregora might be something
Harry might TRY to make
No, if anything
throw in "Shadowrun" and other even more wildly varying sources;
GURPS has several alternate magical systems including rune magic
and fully-improvised spellcasting,
The ones I mentioned. There is also Earthdawn and Warhammer to utilize.
There is another wizard named Harry from a US Cartoon.: Harry Grimorie
from the US Darkstalkers or maybe Presto from the Dungeons & Dragons
cartoon(Harry Potter takes place in England and that series is available
on DVD over there)
I have been tempted to cross the US Darkstalkers with Harry Potter. The
two wizards, Donovon Bane and Harry Grimorie, don't work magic anything
like the wizards of Harry Potter's world and seem to be seperate from
whatever goes on in the wizard world.. Considering who Harry Grimorie's
ancestor is(Merlin), the Grimories could have broke their ties to Wizard
world to live with the Muggles.
and Harry might even want to
look into the theurgic aspects of real-world Wicca (similar to
necromancy but you talk to much nicer entities).
Green Witchcraft?
Other occult magics to look into
Gem Magic(including the crystal power of quartz)
Color magic
(In fact, the
complete lack of theurgic/spirit magic in the HP world is an
issue I plan to address when I get to Drunkard's Walk XII, but
since that's a long ways off, let me just note that *something*
funnels prophecies through Trelawney -- why hasn't anyone tried
to talk to it?)
IMPO the magic in the Harry Potter universe isn't well thought out.
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