Subject: [FFML] Re: [fanfic][SM crossover] A General Time Paradox - Chapter2
From: Nidoking
Date: 12/13/2000, 4:07 PM
To: ffml@fanfic.com

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Ah... I think I finally understand what details you're talking about

when you say "show more detail," Allyn. You want specifics of how the

various characters' powers will interact with each other right from the

get-go. A detailed chart in prose, as it were, showing exactly how every

power of each character will affect every other character in the story,

before they actually fight. (Give me a minute to get to the point about

making assumptions that seem unreasonable without this information.) I

think I can explain this whole thing away now. And this will be MY last

post on the subject. (Chapter 3 is finally advancing with some speed

despite the amount of RL work looming over my head, and many of your

questions will be answered then as I cannot answer them here.)

The Sailor Scouts were totally dominated in their first fight, and their

powers bounced right off of Ryoko's shield. They didn't hang around long

enough to experiment with their powers against their enemies, and

certainly didn't want to let the enemies try out all of their powers! I

don't want to turn the story into a statistics chart for the characters,

and I definitely am not going to make a character-by-character

comparison within the story as you described in your post. "More

detailed reasoning" will follow when the characters have more

information to work with. As of right now, the facts are:

1) Ranma, Lina, and Ryoko are definitely more powerful than the

opponents that the Scouts have fought in the past. (Sailor Mercury has

said this.)

2) Ryoko has a shield that can block the Scouts' nonphysical attacks,

and she was able to stop the Moon Tiara attack with her bare hands.

3) Ranma can outfight Tuxedo Mask hand-to-hand.

4) Ryoko and Lina's attacks are effective against the Sailor Scouts.

5) It is not yet known how the Sailor Scouts' powers will affect Ranma

or Lina.

6) The girl in black's powers include flight, but nothing else is known

about her abilities.



Based on this assessment of the facts, it looks quite hopeless for the

Scouts, since even Ryoko alone should be able to defeat them. I am not

going to list factors in the Scouts' favor because if there are such

factors, the Scouts don't yet know about them. They will be able to more

accurately assess the situation after a few more encounters. To cite

precedent for not giving away an enemy's powers all at once, consider

Cell from Dragon Ball Z. When his existence was first discovered, the Z

fighters didn't even know who he was. As the saga progressed, they kept

fighting, and every time it looked like Cell was defeated, he revealed a

new power that enabled him to recover and regain the upper hand. In

fact, he even GAINED power over the course of his time on Earth! Now,

think about what would have happened if he had originally appeared on

Earth and proceeded to list all of his abilities for the Z-fighters. Of

course, power levels on a relative scale are far more important to DBZ

than they are in these series, but I'm using the same idea... the heroes

must discover the power of their foes by fighting them, putting

themselves in danger each time, in order to find a way to win. Yes, this

prevents the reader from accurately predicting who will win in a

straight battle. Is that really a bad thing? Did anyone see last night's

episode of Battlebots, where a popular favorite battled a complete

novice, dealt a swift attack, and proceeded to lose a blade and become

overbalanced, giving a huge upset victory to the underdog? That's the

sort of surprise finish that will make this story fun to read... the

Sailor Scouts, unsure of what may or may not work, try everything in

their arsenals against their enemies to discover what will work.



As for Artemis' advice... just because the Scouts' powers are DESIGNED

to fight evil (and as mentioned before, the Negaverse is the only

example of pure evil that they've seen thus far) doesn't mean that they

won't work at all on other enemies! A screwdriver is designed to tighten

and loosen screws, but it can also be used to pry up boards. Their

powers have properties that can be turned against any opponent, such as

Mercury's fog to cover their escape, and Mars' fire will burn anything

regardless of amount of evil power. The powers simply weren't designed

to fight these particular opponents - they're meant only for fighting

beings of pure evil. Once again, this fact does not guarantee an instant

and unconditional victory for R/R/L, like the Tigers vs. the Sherman...

It just means that the Scouts may have to be creative in their use of

their powers.



Why is Beryl trying to kill the Sailor Scouts when they don't have their

powers? Because it's easier, to put it simply. The Sailor Scouts have

proven themselves remarkably resilient when powered up, but when not in

their costumes, they're just ordinary girls. That is mentioned in the

story, by the way... so it's not like I'm leaving out all of the

details.



Hopefully, that answers your concerns and explains why I have chosen not

to give the details you wanted to see. If not, we should take this up in

private.



- Nidoking



BURNS: What is this? Some kind of force field around these vegetables!

HOMER: That's the sneeze guard. You have to lean under it to get food or

sneeze on stuff.



JOHNNY BRAVO: *sigh* The only woman I ever really loved... and she's

gone. I wonder if I'll ever get over - Hey! Nuggets!



JACKIE CHAN: Oh, sorry. I broke your spy camera! (pause) SPY CAMERA?!



My webpage: http://www.rose-hulman.edu/~katinamp







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