September 21, 1999Dear Listmembers,
I have noticed several recurring themes during
my poor attempts at C&Cing. With that in mind I am
presenting this "How To" course in fanfic writing.
__EVERYTHING__ is (except for URL's and Citations)
__In My Opinion ONLY__!!!
Take what you find useful and ignore the rest.
1)Don't ask "is this is a good idea':
There are only a few basic plots.
What matters is GOOD STORY telling. Edger Rice Burroughs had some of the
most hackneyed and simplistic plots in the world. And he told WONDERFUL
stories.
^_^
Concentrate on your characters, how they interact. Draw the reader
into their world and make the reader CARE about them, what they do
and what happens to them.
2)In Character and OUT Of Character {IC & OOC}:
There are interminable and unresolvable arguments on this subject.
First, your characters must be
a)believable and
b)internally consistent.
If you have a character start
out as a friendly, helpful person in chapter 1 and in chapter 2
they've hacked their mother-in-law to death and served her up on
toast you MUST explain this within the story. The development of
character from friend to fiend must be examined, explored and
explained. If you just drop what is essentially a 'new' character
into the story the reader has been cheated. The development or
growth of a character in and of itself can be entertaining.
Fanfics have a sub-set of difficulties. Readers of fanfiction are
familiar with the basic story and characters. They read a fanfiction
with certain expectations. If, for instance, you write a Ranma
fanfiction . . .except the main character is Jeff Schwartz. And he's
a CPA, not a martial artist. And he didn't fall into a cursed spring
but instead turns into a were-rat when exposed to neon-light. . .
well that's quite a bit OOC. ^_^ Which doesn't mean it's not a great
story. Sailor Moon can be a twisted, deformed gang-banger and
the Dark Kingdom can all be Barry Manilow fans. It just has
to be supported within the story.
3)Author Notes:
Keep them to a minimum. And for goodness sake don't apologize for
your story. Trust me when I say that there are one or two people
on FFML who will, regretfully, point out your mistakes. ^_~
Let the story speak for itself. If you have to have a note telling
the reader the story is funny . . .it isn't.
If it's a multi-part story a brief introduction, telling what
has gone before may be nice. Notes on cultural, linguistic and
other matters may also be useful. It is not useful to give your life
history, favorite recipes, maps to the homes of the stars, etc.
4) Read:
Not just fanfics but other types of fiction. Try to read critically.
Find out WHY you like a particular author. Look at dialogue,
descriptive passages, action, emotion, etc.
A common mistake is to drop large lumps of description into
the middle of a story.
"The Bad Guy was wearing a grey cloak. His eyes were burple in color.
He raised his large hand to his wavy brown hair which rustled in the
cold breeze from the Dark Caverns of Doom."
This may all be useful information but it slows the story. Another
way might be:
"Bad Guy shaded his glowing burple eyes from the setting sun. A
cold breeze from the Dark Caverns of Doom matched his mood."
Integrate description into the action of the story. It helps convey
information about, not only the characters physical demeanor but also
his emotional traits and details about the location.
Try to match vocabulary with mood.
Ukyou walked
Ukyou stalked
Ukyou staggered
Ukyou turned
Ukyou spun
All show movement, but the MOOD is very different. The English language
has a lot of words. Don't be afraid to use them. OTOH don't OVER use them.
"She picked up the heavy rock. Walking heavily across the rocks
she threw the rock over the edge of the rocks.'
OR
"Grunting she brought the massive stone over her head. Staggering
across the mesa she heaved the boulder into the abyss."
5) Know where you are going with the story:
It's all to easy to write yourself into a corner, especially with a
long story. Some helpful things:
a)Maps of the territory. Show important buildings, streets, rivers, etc.
Make your own or adapt existing maps for your purpose.
b)Character descriptions. Likes, dislikes, hair, eye colour.
This prevents the blue eyed heroine from living on Main St. in chp. 1
and living on Takahashi Dr. in chp. 6. And now her eyes are green.
<oooops>
c)what are the motivations for the story. WHY do the characters
(hero/villain) do what they do?(And why does the reader CARE???}
This can be very simple:
Akane is kidnaped by the Amazons. Ranma goes to the rescue. Akane
decides she likes being an Amazon. Happy ending with Akane,
Shan Pu, Ranma, hand-cuffs and a case of Pez.
OR
Very detailed, with each chapter carefully outlined before starting.
This is up to the individual author. At least have an idea of where
you are going with the story and what the end should look
like. Otherwise you may end up going in circles forever.
6) Research:
If you are going to set a story in Sweden you should know a little
about the people and customs.
If the story is in Japan, a little knowledge about language and customs
will go a long way. For instance, there is a great deal of difference
between suicide and ritual suicide(seppuku).
Seppuku is/may be different for men and women, has elaborate and specific
rituals for very particular circumstances. It is NOT slashing your
wrists (or even slitting your belly) because life is too hard.
I once spent over sixteen hours (over a period of weeks) researching
Kimono for a scene that took about two paragraphs. I spent about
half that much time researching roofing tiles to write about three lines.
OTOH ERB made a HUGE number of mistakes about Africa in his Tarzan
stories and the readers didn't care at all. ^_^ I like doing the
research and it helps me with the story line. Many times the research
gives me ideas that I wouldn't have had otherwise. Good story telling
makes up for a lot of things. And while Tom Clancy has made a fortune
from basic research, it hasn't made him a good story teller.
(I like Clancy for the details. But he gets dated very quickly).
Bottom line, Research and detail will not make a bad story good
BUT lack of detail or carelessness can ruin a good story.
7) Conflict or Dramatic Tension:
This is the engine that drives the story. UN-resolved conflict is VITAL.
Will Momiji survive the Aragami attack,
Can Usagi escape the Lovely Dream,
How will Nurse Angel get the Green Vaccine in time???
(Tune in NEXT week to find out.)
People want to see Ranma fighting Saffron on Mt. Phoenix. They are
unlikely to read a storyline:
Ranma eats miso soup, goes to school, takes a test, goes home and
goes to bed. An all to common mistake is resolving the conflict
too soon and too easily.
8) Tell a good story:
This is the authors primary purpose. The hints I have given are all
directed toward that end. It is not enough have a good idea.
The story must grab the readers attention. The characters must
engage the readers emotions. If it's a good story I can't wait
to find out what happens next. If it's a great story I get to the
end, look up and realize that several hours have
passed and I didn't notice. ^_^
9) Write
10) Write some more. A LOT more. Then do it again. And again. Like
any other skill, writing improves with practice.
Below are some Books and Links I have found useful.
Good luck. I hope this has helped.
*****************************************************************************
Books:
Samurai by Saburo Sakai with Martin Caidin and Fred Saito.
Japanese street slang by Peter Constantine
Japan's Cultural Code Words by Boye Lafayette De Mente
Zakennayo! The REAL Japanese you were never taught in school by Philip J.
Cunningham
Samurai Warfare: Dr. Stephen Turnbull
Samurai, The Warrior Tradition: Dr. Stephen Turnbull
Glimpses of Unfamiliar Japan: Lafcadio Hearn
Comprehensive Asian Fighting Arts: Donn F. Draeger
Warriors of Japan: Paul Varley
The Anime Companion: Gilles Poitras
Three Zen Masters: John Stevens
Myths and Legends of the Martial Arts: Peter Lewis
Speed Tribes: Karl Taro Greenfeld
A History of Japan(3 vol.) I: A History of Japan to 1334; II 1334-1615; III
1615-1867
Lost Japan: Alex Kerr
Zen Words for the Heart; Hakuin's Commentary on the Heart Sutra: Trans.
Norman Waddell
NTC's Dictionary of Japan's Cultural Code Words: Boye Lafayette De Mente
When China Ruled the Seas: Louise Leveathes
The Craft of the Japanese Sword: Leon and Hiroko Kapp, Yoshindo Yoshihara
A Glossary of the Construction, Decoration and Use of Arms and Armor in all
countries and in all
times, together with some closely related subjects: George Cameron Stone
Cambridge Illustrated History China: Patricia Buckley Ebrey
URLs:
This is the English
version of the new Japanese Sumo page. It has quick
time movies, statistics, interviews, history, etc.
http://www.sumo.or.jp/index_e.html#sumokyokai
What is Shinto?
http://www.geocities.com/Athens/8871/kamiway.html
Gods and goddesses
http://www.cybercomm.net/~grandpa/asia.html
Basic terms of Shinto
http://www.kokugakuin.ac.jp/ijcc/wp/bts/index.html
Shinto Legends
http://hyperion.advanced.org/12865/mray/lshi.htm
Kannagara Jinja
http://www.kannagara.org/
Weaponless Warrior
http://www.mindspring.com/~disaak/
Shinto: an introduction
http://www.ubfellowship.org/archive/readers/601_shinto.htm
Japanese Myth
http://www.st.rim.or.jp/~cycle/SACHIE.HTML
Myths and Legands
http://pubpages.unh.edu/~cbsiren/myth.html
Catholic Encyclopedia: Buddhism
http://www.allmax.com/advent/cathen/03028b.htm
Zen Koan Study pages
http://www.ciolek.com/WWWVLPages/ZenPages/KoanStudy.html
Tokyo Living Guide
http://www.jwindow.net/OLD/LWT/TOKYO/LIFE/tokyo_life.html
Welcome to Tokyo Survival Guide
http://www.ima-chan.co.jp/guide/sub101/sub101.htm
Living in Japan
http://hana.asij.ac.jp/japan/tokyo.html
Japan A travelogue by Evelyn C. Leeper
http://www.travel-library.com/asia/japan/leeper.html
The following is from a Northen Lights Special Collection. You have to
pay $2.95 if
you want the entire article. I'm including the URL in case you think it's
worth buying.
http://library.northernlight.com/BM19990225150035384.html?cb=0&sc=0#doc
Title:
Dateline Tokyo, Japan: Convenience store as Shinto
shrine
Summary: WHEREVER YOU may find yourself in Japan, from the old
temple
neighbourhoods of Kyoto to the ski resorts of
Nagano, you will never be very far from the gaudy, neon-lit comfort of what
everybody here
knows as the "konbini", a Japanised contraction of the English
"convenience store". The concept is American. But, like so many
foreign imports, the konbini has transformed itself over the years into
a uniquely Japanese institution. If the great Tokyo department stores,
such as Tokyu, Seibu, and Mitsukoshi, are the cathedrals of Japanese
consumerism, then the konbini are its local Shinto shrines.
Japanese language: http://www.hayamasa.demon.co.uk/afaq/afaq-full.html
Japanese Tea Culture:
http://www.ews.uiuc.edu/~ellen/tea/tea.html
http://www.art.uiuc.edu/tea/
http://www.teahyakka.com/
http://www.pacific-bridge-arts.com/TeaMasters/Home/FrFrame.html
http://picce.uno.edu/faculty/rbs/Kyoto.95.Web.html
http://www.bgsu.edu/departments/greal/Japan-tearoom.html