On Sat, 16 Nov 1996, Doug Murphy wrote:
I would say they did make them a tad too powerful. One thing you may notice
is that a correctly rolled character can overpower and defeat a Knight Saber
in hardsuit... in hand to hand combat. A friend of mine created a character
called Ogre who has hardsuit level strength simply because of ultimate dice
rolls.
Ara, the BGC RPG engine (Fuzion) doesn't *use* dice for deciding your
characters stats - the GM gives you so many Stat Points to assign as you
see fit; the number of Stat Points is determined by the power level the GM
wants in hir campaign.
Does anyone on the list have some well designed scenarios for this game? I'm
having trouble with this lot...
Well, I can share my idea with you - over *private* e-mail,
though. Anybody who's interested in my ideas for BGC campaigns, please
send a message to me (not to the FFML), and mention Bubblegum Crisis RPG
somewhere in the subject line.
Tim Miller
trmiller@mail.bcpl.lib.md.us
In a particularly bad BGC campaign, you might hear this exchange:
"Look out! She's got a hardsuit!"
"So what? We've *ALL* got hardsuits!"
- inspired by the bread/chase scene early in Disney's _Alladin_
movie