Subject: [Repost] BGC Drinking Game
From: jhedge@waterw.com (Jeanne Hedge)
Date: 9/24/1996, 10:08 PM
To: Jeanne Hedge , fanfic@fanfic.com

I didn't realize what I was starting when I asked for a copy of this.....

-  Jeanne

======================
        I would like to thank <gaffney@iconn.net> for inspiring me with
his Ranma 1/2 FanFiction Drinking Game and the guys from the FanFiction
Mailing List at <fanfic@fanfic.com> for their commentary
(<jhedge@waterw.com> came up with an entire section ;).
        Please feel free to add any additonal entries.

HTG
==============================================================================
        Disclaimer: Let me make it clear that I do not condone excessive
consumption of Alcohol in any way, shape, or form.  This is entirely for
laughs and should be treated as such.
        Equipment: 1 or more BubbleGum Crisis/Crash! and/or ADPolice
FanFics, A source of your preferred beverage (anywhere from a bottle to a
brewery depending on the story), some glasses.
        Rules: Read the FanFic(s); if anything listed below applies, knock
back the listed number of drinks.

        And now, The Game!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

General:
        If the Knight Sabres go on a mission: 1 drink
        If the Knight Sabres are actually hired by somebody: 3 drinks
        If they actually manage to get paid: 5 drinks

        If a Run-of-the-Mill C-class Boomer shows up: 0 drinks (you can't
get smashed yet ;)
        ... and survives a fight with the KS: 5 drinks
        ... and gets trashed by the ADPolice: 8 drinks
        If a Sexaroid shows up: 2 drinks
        ... and is not killed by the end of the story: 5 drinks
        If a Doberman shows up: 5 drinks
        If Largo shows up (upgrades/backup copies included): 3 drinks
        ... and does not think up a Grandiose Plan of Vengance: chug

        If somebody goes through emotional torment: 1 drink
        ... and it's not Sylia or Priss: 5 drinks
        If Mackie grows up (emotionally): 2 drinks
        ... due to something _non_-traumatic: 8 drinks
        If there is a revelation about Kasuhito(sp?) Stingray and/or his
Legacy(tm): 2 drinks
        ...and it is not horrid, depressing, or evil: 10 drinks
        If Linna receives any measurable amount of characterisation
whatsoever: 5 drinks
        If one of the KS loses it/cracks up/goes off the deep end: 3
drinks
        ... if it isn't Priss: 6 drinks

        If a Knight Sabre gets killed: 2 drinks (per KS)
        ... and gets ressurected: 4 drinks
        If Innocent Bystanders are killed: 2 drinks
        ... if the KS are directly responsible for it: 5 drinks
        ... if more than 50 are killed: 4 drinks
        ... if more than 500 are killed: 6 drinks
        ... if more than 5000 are killed: 8 drinks
        ... if MegaTokyo gets destroyed: 10 drinks

        If the ADPolice are depicted as anything more than Ineffective
Cannon Fodder: 8 drinks

        If Genom get's a new CEO: 5 drinks
        ... and he/she was _not_ hand-picked by Quincy: 10 drinks
        If Genom is destroyed: 4 drinks
        ... _legally_: 6 drinks
        ... by the original KS (as opposed to any freaks that join during
the story): add 6 drinks

        If sombody joins the KS: 3 drinks
        ... and it's not Mackie, Leon, Vision, or a Sexaroid: 9 drinks
        If a KS breaks one of The First Ten Rules: 1 drink (per member,
NOT per occurence)
        ... and Sylia envokes/enforces Rule 11: chug

        If Nene finds Love Everlasting: 3 drinks
        ... with someone aside from Mackie: 6 drinks
        If Linna finds Love Everlasting: 4 drinks
        ... and it last more than 3 weeks: 6 drinks :)
        If Priss finds Love Everlasting: 4 drinks
        ... with someone aside from Leon: 6 drinks
        ... with a woman (incl. Sexaroids): 8 drinks
        If Sylia finds Love Everlasting: 8 drinks
        ... and he _doesn't_ backstab her in one form or another: chug
        ... with Mackie: Hunt Down the Author and Kill Him or Her

        If any KS is revealed to possess superhuman abilities (cyber
included): 3 drinks
        ... if it isn't Sylia: 6 drinks
        If any KS gains superhuman abilities during the course of the
story (cyber included): 4 drinks
        ... if it isn't Priss: 8 drinks
        ... if the recipient is pleased: add 6 drinks

Crossovers:
        If the FanFic is a Ranma 1/2 crossover: 1 drink
        ... Ah! My Goddess/Ah! Megami-Sama: 2 drinks
        ... Gunnm/Battle Angel: 2 drinks
        ... Tenchi Muyo!: 3 drinks
        ... Gall Force: 3 drinks
        ... Gunsmith Cats: Cheer :)
        ... Star Trek (any): 4 drinks
        ... Any Role Playing Game: 4 drinks
        ... Any Video Game: 4 drinks
        ... Any English-Language Comics/Cartoon: 5 drinks
        ... Sailor Moon: 10 drinks
        ... Barney (cameo): 5 drinks per appearance
        ... Barney (as a Major Character): GET THE KEG!
        ... Uresukudoji(sp?): Kill the Writer in the most Unpleasant Manner
Possible

        If the KS get into a fight with any character(s) from the other
series: 3 drinks
        ... and _wins_: 9 drinks
        If any character from another series joins the KS: 5 drinks (per
new member)

Lemons:
        If anybody gets up enough nerve to write and post one: chug :P~~~

Sex (non-explicit, off-camera, or otherise 'tasteful' depictions included):
        If a KS has sex: 1 drink
        ... if it's Priss: 1 drink
        ... if it's Sylia: 2 drinks
        ... if it's Nene: 4 drinks
        ... if it's Linna: you buy the drinks

        ... if the partner is male: add 1 drink
        ... if the partner is Leon: add 2 drinks
                (...and both partners are sober: add 5 drinks :)
        ... if the partner is female: add 2 drinks
        ... if the partner is a fellow KS: add 4 drinks
        ... if the partner is a sexaroid: add 1 drink
        ... if the partner is the author: add 2 drinks
        ... if the partner is some combination of the above: add 4 drinks
        ... if the partner is Largo/Mason/whatever: add 6 drinks
        ... if it's non-consenting sex: add 6 drinks
        ... if the partner is Largo/Mason/whatever, and it's consenting: Chug

Authors:
        If they write themselves into the story: 2 drinks
        ... if they find out about the KS: add 1 drink
        ... if Priss pulls her gun on them: add 1 drink
        ... if they effectively join the KS: add 1 drink
        ... if they join the KS within one day of first meeting Sylia:  add 1
drink
        ... if they already have or build their own armour: add 1 drink
        ... and it's better than anything Sylia could ever come up with: add 1
drink
        ... if they kill Largo singlehandedly: add 2 drinks

        If Priss falls in love with him/her: 2 drinks
        If Nene falls in love with him/her: 2 drinks
        If Linna falls in love with him/her: 4 drinks
        If Sylia falls in love with him/her: 8 drinks
        If Quincy or Largo falls in love with him/her: chug
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