Subject: Re: [FFML] [SPAM] The Laws of Japanese Animation
From: Karsten Sethre
Date: 7/20/1996, 6:20 PM
To: fanfic@fanfic.com

You forgot some.  I tagged the ones you missed onto the  end.

At 06:26 PM 7/20/96 -0300, you wrote:

Somebody asked for these, so here they are:

                  * * * Laws of Japanese Animation * * *
                   = = ============================ = =
                               Version 3.0
                           Compiled and edited by
               Ryan Shellito (rshellit@oboe.aix.calpoly.edu)
               Darrin Bright  (dbright@oboe.aix.calpoly.edu)
     (Let us know if you think there should be any changes/additions.)


#1 - Law of Metaphysical Irregularity

 The normal laws of physics do not apply.

#2 - Law of Differentiated Gravitation

 Whenever someone or something jumps, is thrown, or otherwise is rendered
 airborne, gravity is reduced by a factor of 4.

#3 - Law of Sonic Amplification, First Law of Anime Accoustics

  In space, loud sounds, like explosions, are even louder because there is
  no air to get in the way.

#4 - Law of Constant Thrust, First Law of Anime Motion

  In space, constant thrust equals constant velocity.

#5 - Law of Mechanical Mobility, Second Law of Anime Motion

  The larger a mechanical device is, the faster it moves.  Armored Mecha
  are the fastest objects known to human science.

#6 - Law of Temporal Variability

  Time is not a constant.  Time stops for the hero whenever he does
  something 'cool' or 'impressive'.  Time slows down when friends and
  lovers are being killed and speeds up whenever there is a fight.

#7 - First Law of Temporal Mortality

  'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick
  they don't even see it coming, OR it's a long drawn out affair where the
  character gains much insight to the workings of society, human existence
  or why the toast always lands butter side down.

#8 - Second Law of Temporal Mortality

  It takes some time for bad guys to die... regardless of physical
  damage.  Even when the 'Bad Guys' are killed so quickly they didn't even
  see it coming, it takes them a while to realize they are dead.  This is
  attributed to the belief that being evil damages the Reality Lobe of the
  brain.

#9 - Law of Dramatic Emphasis

  Scenes involving extreme amounts of action are depicted with either
  still-frames or black screens with a slash of bright color (usually red
  or white).

#10 - Law of Dramatic Multiplicity

  Scenes that only happen once, for instance, a 'Good Guy' kicks the
  'Bad Guy' in the face, are seen at least 3 times from 3 different angles.

#11 - Law of Inherent Combustability

  Everything explodes.  Everything.

     First Corrallary - Anything that explodes bulges first.

#12 - Law of Phlogistatic Emission

  Nearly all things emit light from fatal wounds.

#13 - Law of Energetic Emission

  There is alway an energy build up (commonly referred to as an energy
  'bulge') before Mecha or space craft weapons fire.  Because of the
  explosive qualities of weapons, it is believed that this is related to
  the Law of Inherent Combustability.

#14 - Law of Inverse Lethal Magnitude

  The destructive potential of a weapon is inversely porportional to
  its size.

#15 - Law of Inexhaustability

  No one *EVER* runs out of ammunition.  That is of course unless they
  are cornered, out-numbered, out-classed, and unconscious.

#16 - Law of Inverse Accuracy

  The accuracy of a 'Good Guy' when operating any form of fire-arm
  increases as the difficulty of the shot increases.  The accuracy of the
  'Bad Guys' when operating fire-arms decreases when the difficulty of the
  shot decreases.  (Also known as the Stormtrooper Effect)  Example:  A
  'Good Guy' in a drunken stupor being held upside down from a moving
  vehicle will always hit, and several battalions of 'Bad Guys' firing on a
  'Good Guy' standing alone in the middle of an open field will always miss.

      First Corrallary - The more 'Bad Guys' there are, the less likely they
         will hit anyone or do any real damage.
      Second Corrallary - Whenever a 'Good Guy' is faced with insurmountable
         odds, the 'Bad Guys' line up in neat rows, allowing the hero to
         take them all out with a single burst of automatic fire and then
         escape.
      Third Corrallary - Whenever a 'Good Guy' is actually hit by enemy
         fire, it is in a designated 'Good Guy Area', usually a flesh wound
         in the shoulder or arm, which restricts the 'Good Guy' from doing
         anything more strenuous than driving, firing weaponry, using melee
         weapons, operating heavy machinery, or doing complex martial arts
         maneuvres.

#17 - Law of Transient Romantic Unreliability

  Minmei is a bimbo.  (* Note: The Minority Opposition in Ohio disagrees
  and thinks all men who like this stuff need to get out more. *)

#18 - Law of Hemoglobin Capacity

  The human body contains over 12 gallons of blood.  Sometimes more.

#19 - Law of Demonic Consistency

  Demons and other supernatural creatures have at least three eyes,
  loads of fangs, tend to be yellow-green or brown, but black is not
  unknown, and can only be hurt by bladed weapons.

#20 - Law of Militaristic Unreliability

  Huge galaxy-wide armadas, entire armies, and large war-machines full of
  cruel, heartless, bloodthirsty warriors can be stopped and defeated with a
  single insignifigant example of a caring/loving emotion or a song.

#21 - Law of Tactical Unreliability

  Tactical geniuses aren't....

#22 - Law of Inconsequential Undetectability

  People never notice the little things.... Like a missing body part,
  or wounds the size of Seattle.

#23 - Law of Juvenile Intellectuality

  Children are smarter than adults. And almost always twice as annoying.

#24 - Law of Antagonistic Americanthropomorphism

  The really nasty 'Bad Guys' are always skinny Americans.

#25 - Law of Americanthropomorphistic Intellectual Inferiority

  The stupid 'Good Guys' are always big Americans.

     First Corrallary - The only people who are more stupid than the big
        dumb Americans are the American translators. (Sometimes referred
        to as the Green Line Effect)
     Second Corrallary - The only people who are more stupid than the
        American translators are the American editors and censors.

#26 - Law of Mandibular Proportionality
(from a_hicks@lvc.edu and utmwilliams@msuvx1.memphis.edu)

     The size of a person's mouth is directly proportional to the volume at
     which they are speaking.

#27 - Law of Feline Mutation
(from a_hicks@lvc.edu)

     Any half-cat/half-human mutation will invariably:
     1) be female
     2) will possess ears and sometimes a tail as a genetic mutation
     3) wear as little clothing as possible, if any

#28 - Law of Conservation of Firepower
(from utmwilliams@msuvx1.memphis.edu)

     Any powerful weapon capable of destroying/defeating an opponent in a
     single shot will invariably be reserved and used only as a last
     resort.

#29 - Law of Technological User-Benevolence
(from utmwilliams@msuvx1.memphis.edu)

     The formal training required to operate a spaceship or mecha is
     inversely proportional to its complexity.

#30 - Law of Melee Luminescence
(from utmwilliams@msuvx1.memphis.edu)

     Any being displaying extremely high levels of martial arts prowess
     and/or violent emotions emits light in the form of a glowing aura.
     This aura is usually blue for 'good guys' and red for 'bad guys'. This
     is attributed to Good being higher in the electromagnetic spectrum
     than Evil.

#31 - Law of Non-anthropomorphic Antagonism
(from utmwilliams@msuvx1.memphis.edu)

     All ugly, non-humanoid alien races are hostile, and usually hell-bent
     on destroying humanity for some obscure reason.

#32 - Law of Follicular Chroma Variability
(from spellweaver@mail.utexas.edu)

     Any color in the visible spectrum is considered a natural hair color.
     This color can change without warning or explanation.

#33 - Law of Topological Aerodynamics, First Law of Anime Aero-Dynamics

     *ANY* shape, no matter how convoluted or odd-looking, is automatically
     aerodynamic.

#34 - Law of Probable Attire
(from ???)

     Clothing in anime follows certain predictable guidelines.

     Female characters wear as little clothing as possible, regardless of
     whether it is socially or meteorologically appropriate. Any female
     with an excessive amount of clothing will invariably have her clothes
     ripped to shreds or torn off somehow.

     Whenever there is a headwind, a Male characters will invariably wear a
     long cloak which doesn't hamper movement and billows out dramatically
     behind him.

     First Corrallary (Cryo-Adaptability) -

          All anime characters are resistant to extremely cold
          temperatures, and do not need to wear heavy or warm clothing in
          snow.

     Second Corrallary (Indecent Invulnerability) -
     (from Nyctomania@aol.com)

          Bikinis render the wearer invulnerable to any form of damage.

#35 - Law of Musical Omnipotence

     Any character capable of musical talent (singing, playing an
     instrument, etc.) is automatically capable of doing much more "simple"
     things, like piloting mecha, fighting crime, stopping an intergalactic
     war, and so on...especially if they have never attempted these things
     before.



Heh :)
									- MW
--
Karsten Sethre           ksethre@io.com         http://www.io.com/~ksethre/
(}-----------<Anime>----------<Dilbert>----------<Programming>-----------{)