From: Mr. the Rutsch <jdrutsch@ucdavis.edu>
To: fanfic@fanfic.com
Subject: Re: [SPAM] Ranma 1/2 RPG
On Thu, 6 Jun 1996, Ross McKenzie wrote:
I would suggest a Palladium-based strike/parry system, combined
with a TORG-based damage system. You could even use TORG trick, taunt,
and maneuver rules, all of which are very Ranma-esque.
Anybody seen the RPG for Street Fighter II? I've only read the book,
but both the combat system and the role-playing system seemed *highly*
ideal for a Ranma RPG.
In this case...the combat system contained both normal stuff, such as
punches & kicks, and special moves, which could easily be turned into
whatever they call it when Ranma punches things fast and soforth.
The non-fighting system may not be worth imitating, but it's at least
worth looking at...it seems to contain many of the same ideas that the Ranma
RPG does, with similar execution.
Jeff
Strangely enough my friends and I are playing a Ranma game using the
Street Fighter rules.... well sort of....
We are actually using more of the non-fighting parts of the system than
the combat.....maybe a modified version of "Teenagers...."
or waiting until the Ninja H.S. game comes out later this summer.
Neil
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