| Subject: Re: [FFML] [FFML] Ranma 1/2 RPG |
| From: Philip Mak |
| Date: 6/6/1996, 3:19 PM |
| To: fanfic@fanfic.com |
I just noticed something... if your character has a Fighting score of 15 and does, say a Ki-assisted Flying Kick (costs 3PP, does (15 + 1D10)*3 damage) it will take off from 45 to 75 hit points. And no character can have more than 35 HPs so this is a sure way to beat someone up. BTW why do all special moves have the same timing (7)? Shouldn't it depend on the timing of the normal move? I mean a Ki-assisted Normal Punch does less damage than a Ki-assisted Flying Kick but has the same timing.