Subject: Re: [FFML] [FFML] Ranma 1/2 RPG
From: Martin Bennett
Date: 6/6/1996, 9:18 PM
To: fanfic@fanfic.com




On Thu, 6 Jun 1996, Philip Mak wrote:

I just noticed something... if your character has a Fighting score of 15 
and does, say a Ki-assisted Flying Kick (costs 3PP, does (15 + 1D10)*3 
damage) it will take off from 45 to 75 hit points. And no character can 
have more than 35 HPs so this is a sure way to beat someone up.

Yeah... I know... That's the point. A super Chi attack is almost unstopable.
I might make it harder to do them... 


BTW why do all special moves have the same timing (7)? Shouldn't it 
depend on the timing of the normal move? I mean a Ki-assisted Normal 
Punch does less damage than a Ki-assisted Flying Kick but has the same 
timing.

That's cause it requires a lot more concentration and power to do
one of these rather than a normal move. (sides I said I'd never tested it!)

P-word.