Subject: Lamentation for the Lost Intro. (fwd)
From: Harvey Torrance Griffin
Date: 4/6/1996, 1:04 AM
To: fanfic@tendo-dojo.ranma.net
CC: Anatoly Matlis <vampyre@jhunix.hcf.jhu.edu>

	This is a little story an aquanintace sent to me yesterday that I 
felt should be passed along to you.  It's a good one, but I'm afraid 
there are more than a few formatting problems (which I tried to correct) 
and typographical errors (tried to fix those too, but there were too many 
:( )
	Please feel free to send any and all comments/ commentary/ flameage/ 
death threats to <ian.heath@student.kuleuven.ac.be>

HTG
---------- Forwarded message ----------
Date: Fri, 05 Apr 1996 15:26:48 -0600
From: ian.heath@student.kuleuven.ac.be
To: heretic@syzygy.cs.jhu.edu
Subject: Lamentation for the Lost Intro.

Lamentation For The Lost: Credits, Glossary and History.

Finally after much wailing, weeping and gnashing of teeth, the first two parts of this FanFic are now complete. Thanks fall into three categories:

Those people I know personally: All my long-suffering family of course, everyone at UEA Games Soc. (Rat, Malk, Mike, James and Joss), Stefan Ekman for language help with Norse pronunciation (Tacc!!) and patience, all the Anime nuts at UEA (Alex, Bruce and Della) for giving me something to do of a Friday night, Damocles for his coffee and wit, Romek and Helen for bleak Gothicness (or is it Gothicity), everyone who has put up with me at Livewire 945, Niamh for keeping me under control, finally a big Nene-style "Konnichiwa!"  goes to Ben Pritchard for proof-reading and alcohol supply and 101 other things too numerous to mention. In Belgium, Ronnie, Heidi Guy, Guy, Sigi, Tom, Thomas; Bert, Bart, Dirk, Evi (Nene incarnate), Lief and the whole of the Pumpkin Records crew....Andre for the sickness and ideas.

Those people I don't know personally but who are still cool anyway: A major "YO!" goes out to everyone at AA in Sheffield, Rik for being the first genuine contact I have on the Net, Alex for his info on MegaTokyo areas, and Darren for ideas and comments on the supernatural. Other greetings to Geoclimber and Rogue1 for inspiring me to write this damned thing in the first place!!! Since going to Belgium other thanx go to Francis “MORE BEER!!” for being a Net Get and proof reader.

Finally a big thanks is extended to the excellent White Wolf Games (for Werewolf: The Apocalypse) , everybody who created BGCrisis and Crash (you all know who they are), Adam Warren, without whom this FanFic would have never been even thought about.

Quick glossary of terms that crop up:

Garou: the name werewolves give themselves.
caern: place of great spiritual power, protected by Garou.
sept: a pack of Garou who protect a caern.
tribe: a Garou's family, usually tribes are grouped by ethnic origin.
auspice: the moon-phase under which a Garou is born, it generally defines the Garou's role within the tribe or pack . The five phases are: ragabash  (new moon-trickster), theurge (crescent moon-shaman), philodox (half-moon-judge/peace keeper), galliard (gibbous moon-bard), ahroun (full moon-warrior).
great klaive: large two handed blade weapon about the size of a great sword, made of silver and usually of great spiritual power.
anruth: a Garou who wanders from caern to caern (read also mercenary).
Gaia: embodiment of all creation, the Garou are her sacred protectors.
Weaver: embodiment of logic and order.
Wyrm: embodiment of death, decay, and entropy.
Wyld: embodiment of  primal flux and raw energy.
Crinos: the half-wolf, half-human form a Garou can take (also known as the war form).
Delirium: a form of temporary trauma that a human gets when seeing a Garou in the above form.
Veil: a mental defence which means that after the human suffers the delirium, they cannot remember exactly what they saw, or in extreme cases forget the incident entirely e.g. if attacked in a forest, on questioning they would probably say it was a grizzly.
Fianna: a Celtic tribe who are as famed for their drinking and singing skills as for their fighting capacity.
Glass Walkers: an urban tribe who stalk the cities as other Garou roam the forests.
Get of Fenris: a tribe hailing originally from Northern Europe (and later Britain), they are renowned for their ferocity and love of fighting, even among other Garou. 
Author's note: the terms modi and skald are simply the Get equivalents of ahroun and galliard respectively.
Umbra: the spirit world.
Step Sideways: to reach into the spirit world.

History: I got the idea for this after I'd GM'ed a Werewolf: The Apocalypse RPG campaign in MegaTokyo. Thus there is a going to be a lot of ideas and names which have been culled from the RPG and from various myths and legends. This gave the BGC universe a slightly weirder spin than many of you may be used to. After editing out any Crash timelines (I kinda like it, but due to artistic licence it was unhelpful so it was given the chop, no offence Crash fans) I took the Adam Warren "Grand Mal" timeline, and mixed it with the "normal" BGC world. Then to make things a little more interesting I added a few blood-crazed psychotic Garou, mixed well and stood well back.......fun for all the family. The only real differences that you might spot are: 
a) Sylia and Mackie's real surname of Stengovich.
b) Priss' musical style which is a lot heavier.
	Well that's probably just about offended everyone. Any comments, crits, plaudits or brickbats please let me know. BTW this is the first time I have done anything like this, so bear with me in case I collapse in the middle of the story.......Good Luck.  

			Ian. (I.Heath@uea.ac.uk)
			       (ian.heath@student.kuleuven.ac.be)


This is the revised intro, with even more credits!